Ali Naci Erdem

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rasterization

Drawing Triangles on N64

27th March 2022 / Leave a Comment

When developing my Nintendo 64 game Voidblade, an important step was rendering the triangles. The basic building block of any modern 3D pipeline is a triangle, even to this day (according to Brian Karis’s latest SIGGRAPH talk, it will probably take “many years” until we start using different representations like voxels). Thus, it is generally … [Read more…]

Posted in: Computers Tagged: 3d, n64, n64brew, nintendo, nintendo 64, Programming, rasterization, rdp, rsp

Voidblade – a N64 postmortem

14th January 2022 / Leave a Comment

After more than 25 years of the release of the console, there is still a great Nintendo 64 homebrew community called N64brew (discord server here). Last year they organized the second game jam targeting the system, N64Brew Jam 2021 (source codes available here). Being hooked to the development for the system for more than 3 … [Read more…]

Posted in: Computers Tagged: embedded, game dev, game development, games, hardware, n64, n64brew, nintendo, nintendo 64, nintendo64, Programming, rasterization, rcp, rdp, rsp, voidblade